Frequency Separation in Photoshop: A Step-by-Step Guide to Skin Retouching That Actually Looks Real
I spent the better part of a year convinced that good retouching meant smoothing everything until the skin looked like poured wax. A client finally told me my edits looked “plastic,” and honestly, she was right. What I was missing was a way to work on color and texture as two separate problems, because they are. Uneven skin tone is a color problem. A rough patch of texture is a texture problem.